Cradle of the Rift
Gameplay Synopsis
Welcome to the forest! Cradle of the Rift is a single-player roguelike hack and slasher featuring…
Third-Person Combat — Fight off an endless swarm of relentless monsters closing in on you from every possible direction.
Unique Movement — Take control of a novel movement system completely based around hovering and flying as a light, nimble fairy.
Difficulty Progression — Rise to the challenge and test your skill as enemies grow stronger and stronger by the minute.
Random Items — Use gold earned from eliminating mobs to open chests and collect items that enhance your fighting performance.
Random Upgrades — Gain experience as you eradicate monsters and keep unlocking new upgrades to become stronger.
Weapon Variety — Find weapon shrines scattered around the map and learn the behavior of their unique projectiles — pick the one that suits your preferred combat style.
Assorted Enemies — Slimes, wisps, golems — fend them off and beware of their dangerous elemental variants.
Personal Contributions
My role in the project was to perform engineering responsibilities, primarily for fundamental gameplay mechanics. The shortlist of these contributions are the movement system, the melee combat system, humanoid animation graphs (player and golem), and an FTUE system that acts as the infrastructure for events in the tutorial level. The movement system was by far my most significant contribution. It is an original design combining a robust list of refined mechanics curated to create a pleasantly smooth controlling experience. These mechanics include momentum conservation, ground-clamping, dashing, kinematic hovering, controllable floating, and flying through the air.