Cradle of the Rift
Third-Person Roguelike Hack and Slasher
Gameplay Mechanics Engineer
Planned and implemented the functionality of core gameplay mechanics. Collaborated closely with lead designers in order to flesh out ideas and turn them into programming realities.
AA War Lane
Auto-Battler (Windows/Android)
Producer and Engineer
Envisioned the initial gameplay concept and collaborated in a small team to sharpen it. Handled all engineering responsibilities myself inside Unity Engine.
Jobert: An Explosive Adventure
Side-Scrolling Platformer
Gameplay Mechanics Engineer
Handled programming for movement and platforming mechanics. Participated in a team environment to help create the vision.